Blizzard's radical difficulty overhaul aims to fix Diablo 4's endgame loot treadmill
Blizzard is expanding Diablo 4's endgame difficulty from 4 Torment tiers to 12, attempting to make thousands of hours of gear farming feel worthwhile again.
Video games, esports, gaming industry, and interactive entertainment
Blizzard is expanding Diablo 4's endgame difficulty from 4 Torment tiers to 12, attempting to make thousands of hours of gear farming feel worthwhile again.
Pokémon GO players using crowd-sourced data have uncovered what appears to be a significant hidden change to shiny odds. Niantic won't confirm the numbers, raising questions about transparency.
Battlefield 6 was 2025's best-selling game and the franchise's biggest launch ever. Yet months later, EA is cutting staff. The numbers reveal a troubling gap between sales success and player retention.
Bungie has committed to keeping all story and contract content permanently available in Marathon, a sharp reversal from its controversial Destiny 2 content vault system that removed large amounts of paid material.
Marvel Rivals developer NetEase has launched a Victim Compensation Protocol to automatically restore ranked points lost to teammates who deliberately throw matches, responding to a controversy sparked by third-party bounty websites.
Microsoft's CEO insists Xbox will always receive company support as new Project Helix console enters development. But without unlimited funds or exclusive games, does the strategy add up?
Samsung announced at GDC 2026 that 120 games will support its glasses-free 3D Odyssey platform by year-end, up from about 60 currently. The company is banking on partnerships with major studios to make the technology more than a novelty.
Shinji Mikami, the legendary game director behind Resident Evil, has launched Unbound Games as an independent studio developing a high-end original IP for PS5, Xbox, and PC.
Valve scrambled to clarify that the Steam Machine, Steam Frame, and new Controller are still coming in 2026, after awkward phrasing sparked widespread speculation about delays.
Workers at Hyper Light Drifter studio Heart Machine have unionised with the Communications Workers of America, securing voluntary recognition after repeated rounds of layoffs. Their action reflects a broader movement gaining momentum across the gaming industry.
Electronic Arts has laid off staff across its Battlefield development teams, despite the game selling seven million copies in three days. The move signals deeper tensions between launch success and live-service sustainability.
Starting 16 March, German Counter-Strike 2 players will see what's inside containers before purchasing them. The change addresses gambling concerns but critics argue it is more loophole than solution.
Ghost of Yotei Legends launches this week as free multiplayer content, but the real story is how Sucker Punch Productions built it alongside the main game rather than after it.
Saber Interactive's leadership has passed on a major licensing opportunity twice due to capacity constraints. The studio's creative chief won't reveal which IP, but says it would shock the world.
Two decades after release, Master of Epic quietly hums along with a devoted Japanese player base. It's a lesson in how MMOs survive when publishers stop chasing growth.
The Marathon community has solved the first stage of an elaborate alternate reality game centred on the upcoming Cryo Archive endgame map, revealing mysterious terminals and unsettling footage.
Bungie's Marathon shows how clever character abilities can transform a crowded genre. The Thief's drone-based pickpocketing mechanic reveals depths that justify months of post-delay development.
Fortnite has confirmed The Foundation's return for next season with a dramatic teaser mirroring Marvel's Avengers countdown strategy, launching on 19 March 2026.
Reports suggest Fortnite will soon welcome Woody, Buzz Lightyear and Emperor Zurg as playable skins, furthering Disney's aggressive strategy to monetise its intellectual property through gaming.
Microsoft has officially unveiled Project Helix, the next Xbox that plays both console and PC games. But the decade-old plan raises hard questions about Microsoft's hardware ambitions.