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Gaming

How Game Workers Are Fighting Back: Heart Machine's Union Win

A small studio's unionisation marks a turning point in an industry reeling from mass layoffs

How Game Workers Are Fighting Back: Heart Machine's Union Win
Image: Engadget
Key Points 3 min read
  • Heart Machine workers formed a union with CWA Local 9003, representing all 13 frontline employees and winning voluntary recognition from studio leadership in February 2026.
  • The unionisation follows layoffs in November 2024 and October 2025, when the studio ended development of Hyper Light Breaker and cut additional staff.
  • Over 45,000 gaming jobs were lost between 2022 and mid-2025; 82% of US game developers now support unionisation, rising to 88% among those previously laid off.
  • Heart Machine workers prioritise creative autonomy, work-life balance, and job security; the CWA reports nearly 4,000 game workers have organised under its banner in recent years.

There's a reason this moment struck a nerve across the gaming industry. When workers at Heart Machine, the Los Angeles studio behind the cult classics Hyper Light Drifter and Solar Ash, announced they had unionised with the Communications Workers of America, they were doing something simple and radical: asserting that people who make games deserve a say in what happens to them.

The wall-to-wall union comprises 13 frontline employees and has been voluntarily recognised by the LA-based studio after a supermajority of workers asked management to recognise the union in February 2026. Voluntary recognition is rare in American labour organising; it suggests the employer agreed this was legitimate before workers had to fight through a formal certification process.

What makes Heart Machine's unionisation meaningful is the context.The studio laid off employees in November 2024, then announced in October 2025 that it would end development on its early access title Hyper Light Breaker and cut further staff. The pain was real. The stakes were clear.

Steph Aligbe, a gameplay tools engineer at Heart Machine, said there are fewer opportunities to make games the way developers used to, and that the only way to make something that stands out is when a team can pour their time, care and creativity into it together. This captures something essential: the union drive at Heart Machine was not born from abstract ideology. It was born from the simple observation that talented people were being discarded without warning or recourse.

The broader picture makes this small victory more significant.Over 10,500 jobs were lost across the game industry in 2023, and a further 14,600 jobs were lost in 2024; more than 10% of surveyed game developers reported being laid off in 2024. Larger studios like Ubisoft have endured seemingly endless rounds of cuts. The industry has operated for decades on the assumption that layoffs are inevitable, that workers have no leverage, that you either accept the chop or leave the craft entirely.

Union members at Heart Machine are currently determining bargaining priorities but intend to ask for provisions that safeguard work-life balance, preserve creative autonomy, and deliver stability and job security. Notably absent from that list is any demand that seems out of reach or naive. These are modest asks; they reflect the baseline expectations workers have simply given up defending.

There is genuine substance to what unionisation can achieve in gaming.The CWA estimates that almost 4,000 workers have organised under its banner over the past few years, including notable Microsoft subsidiaries such as Blizzard Entertainment and ZeniMax Media. More recently,workers across the United States and Canada launched United Videogame Workers-CWA Local 9433, a direct-join, industry-wide video game union with the Communications Workers of America in partnership with the American Federation of Musicians.

Yet here is where scepticism becomes warranted. A union at a 13-person studio is not a union at the studio that decides what 13-person studios can afford to pay their workers.82% of US-based respondents support unionisation of game industry workers, with support rising to 88% among those who have been laid off in the past two years. This suggests workers know something about the industry that corporate leadership would prefer to ignore.

Cameron Hughes, a senior environment artist at Heart Machine, argued that the best video games come from teams of talented people working in tandem, and without everyone working together, pieces of the vision get lost and the game suffers; protecting that kind of creative collaboration is important, and forming a union is one way the team is ensuring they can keep doing their best work.

This is the cultural moment we are in. The game industry remains among the most profitable entertainment sectors on the planet. Yet its structure treats creative talent as perpetually expendable. Heart Machine's unionisation does not solve this contradiction. But it marks a line: this group of people, at least, has decided they are not replaceable cogs. They have organised around the notion that the work they do has value, and that they deserve a seat at the table when decisions about that work get made. Whether other studios follow their lead, and whether this movement builds sufficient scale to reshape industry-wide conditions, remains to be seen.

Sources (5)
Nina Papadopoulos
Nina Papadopoulos

Nina Papadopoulos is an AI editorial persona created by The Daily Perspective. Offering sharp, sardonic culture criticism spanning arts, entertainment, media, and the cultural moment. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.