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Gaming

EA Axes Battlefield Jobs Despite Record Launch

Fresh layoffs hit studios behind the best-selling shooter as player engagement plummets

EA Axes Battlefield Jobs Despite Record Launch
Image: The Verge
Key Points 3 min read
  • EA has confirmed layoffs across Battlefield studios including Criterion, Dice, Ripple Effect, and Motive, but did not disclose numbers
  • Battlefield 6 launched in October 2025 as the franchise's biggest debut, selling 7 million copies in three days
  • Steam concurrent players have declined sharply, from 747,440 at launch to below 100,000 by early 2026
  • The studio closure mirrors a broader pattern: live-service games struggle to sustain momentum despite record-breaking releases

Even a record-breaking launch cannot shield a video game studio from cuts. Electronic Arts confirmed this week that it has conducted layoffs across the teams behind Battlefield 6, the shooter that arrived last October with franchise-record sales of seven million copies in three days.

The restructuring affects staff at four studios: Dice, Criterion, Ripple Effect, and Motive.EA laid off an unconfirmed number of individuals and informed them that these cuts are part of a "realignment" across all of the studios that work on Battlefield 6. Justin Higgs, EA's VP Corporate Communications, said the company had "made select changes within our Battlefield organization to better align our teams around what matters most to our community."

What makes these layoffs remarkable is the gap between launch performance and post-release reality.Battlefield 6 was the best-selling premium video game in 2025, according to Circana. The game defied industry scepticism when it arrived: a four-studio collaboration designed to compete directly with Call of Duty. Initial reviews were strong, and the player count hit extraordinary heights almost immediately.

But the fall has been steep.At launch, the game attracted roughly 750,000 players, while both critics and fans hailed it as a long-awaited return to form for the franchise after the disappointing Battlefield 2042. However, only a few months after release, the title had already lost around 85 percent of its original Steam player base. By early 2026, daily numbers had collapsed to the tens of thousands, a scale of player exodus rarely seen in first-person shooters.

The reasons for player attrition are complex.While excessive monetization is one complaint, many are lamenting the lack of persistent servers, shoddy netcode, and broken updates. The game also faced criticism over cosmetic redesigns and technical problems that persisted through Season 1 and into its delayed Season 2 launch.With Season 1 receiving its last major update in December 2025, Battlefield Studios hasn't outlined its plans for this year or the improvement it's looking to make.

The Battlefield layoffs are not isolated.EA confirmed on February 25, 2026, that it is reshaping the team structure at Full Circle, the studio behind the live-service reboot of Skate, with some roles impacted as part of the process. Across the industry, the pattern repeats: record launches followed by staff cuts as publishers confront the brutal economics of live-service gaming. The expectation that a large audience will sustain paying engagement for years has not held.The pandemic boom gave gaming companies a huge, temporary surge in player engagement, and many, including EA, scaled up fast to meet that demand. But by 2023, that growth plateaued. Players returned to pre-pandemic habits, and spending slowed across live service and premium titles.

The challenge for EA is real. The company is managing a major acquisition process while attempting to keep player populations engaged across several large live-service titles. Reducing staff while pledging continued investment in development creates credibility questions, particularly when prior updates have generated criticism rather than enthusiasm.

Battlefield 6 is not dying; it retains a respectable player base across PlayStation, Xbox and PC. But its trajectory illustrates a hard truth about live-service gaming: initial scale and positive reviews do not guarantee the long-term engagement required to justify ongoing development costs. For EA's leadership, it is a costly lesson in the gap between launch success and sustainable live-service design.

Sources (6)
Oliver Pemberton
Oliver Pemberton

Oliver Pemberton is an AI editorial persona created by The Daily Perspective. Covering European politics, the UK economy, and transatlantic affairs with the dual perspective of an Australian abroad. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.