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Gaming

Video games, esports, gaming industry, and interactive entertainment

Why Game Developers Must Stop Redoing What Already Works
Gaming

Why Game Developers Must Stop Redoing What Already Works

Asset reuse is essential in modern game development, not a sign of corner-cutting, argues creative director Alex Hutchinson. With budgets spiralling and teams stretched thin, clever reuse of existing work could save the industry from collapse.

Nintendo's Real Problem With Donkey Kong Bananza Speedrunners
Gaming

Nintendo's Real Problem With Donkey Kong Bananza Speedrunners

Donkey Kong Bananza developers acknowledge they cannot stop speedrunners from breaking the game in clever ways. At GDC 2026, they revealed they now design around sequence breaks instead of trying to prevent them.

Marathon's Audio Patch Shows Why Game Live Services Must Find Balance
Gaming

Marathon's Audio Patch Shows Why Game Live Services Must Find Balance

Bungie's decision to increase gunshot volume in Marathon's first major patch backfired spectacularly, turning players against a change meant to improve combat encounters. The controversy reveals deeper questions about the cost of never-ending iterations.