Slay the Spire 2 smashes 3 million sales in seven days
Mega Crit's roguelike sequel sold 3 million copies in its first week on Steam, drawing over 25 million player runs. A board game expansion is coming next.
Video games, esports, gaming industry, and interactive entertainment
Mega Crit's roguelike sequel sold 3 million copies in its first week on Steam, drawing over 25 million player runs. A board game expansion is coming next.
Marvel Rivals is deliberately mixing Marvel's greatest hits with characters few have heard of. The bet is that comic depth, not just cinematic fame, will keep players engaged.
Marvel Rivals has thrived where dozens of competitors failed. The key isn't a perfect launch or grand ambitions—it's the willingness to listen and move quickly.
A former Bethesda QA tester's creative chaos uncovered four game-breaking crashes in a single morning, raising questions about AI's role in finding the bugs that machines cannot predict.
Halfbrick Studios' decision to cut 41 staff in March 2026 exposes the harsh reality facing Australian game developers: independence is valuable, but it's no longer enough in a brutal mobile market.
Atlus is raising entry-level salaries and cutting fixed overtime hours as competing studios announce mass layoffs. The move reflects a strategic bet on worker retention.
Resident Evil Requiem has become the fastest-selling entry in the franchise's history, moving 6 million copies in three weeks. The game's success reveals something worth examining about how franchises survive in an era of creative exhaustion.
New data reveals sub-$30 games are driving PC gaming's explosive growth, leaving $70 AAA titles increasingly risky as players choose affordability over blockbuster budgets.
Embark Studios has begun replacing some AI-generated voice lines in Arc Raiders with professional actors, reversing a contentious launch decision that sparked industry debate.
After years of waiting for a new Mirror's Edge, indie developer Viridian Matters has announced Panline, an open-world parkour game that captures the spirit of the classic freerunning franchise.
The volunteer-led Skyblivion remake has survived internal conflict and missed deadlines. A recent showcase suggests the project is moving forward, though the team's ability to reach 2026 remains unproven.
After nearly five years in early access, the beaver-themed city-builder Timberborn launches in full on 12 March with a major surprise: over 20 new automation tools.
Project Shadowglass, an upcoming indie stealth sim, leans heavily into its Thief inspirations with water arrows, blackjack takedowns, and dynamic world consequences.
The gaming industry's obsession with live-service blockbusters has become a fiscal and human disaster. With player retention crashing 80-99% within months of launch, publishers must answer for reckless spending and the layoffs that follow.
A legendary rumour haunting gaming history has finally been confirmed. Sega did develop a graphics accelerator for the Saturn in 1996, codenamed Project TRIP, complete with working prototypes and plans for ambitious titles.
Samson: A Tyndalston Story arrives in weeks with bold ambitions to challenge industry bloat. Early footage shows raw potential but leaves room for doubt.
Bungie has outlined changes coming to Marathon's update 1.0.5, including expanded vault storage and audio fixes, as the extraction shooter enters its second week.
Arc Raiders developer Embark Studios is replacing AI-generated voice lines with recordings from professional actors post-launch, a quiet acknowledgment that player concerns about synthetic dialogue were justified.
Mega Crit's deck-building roguelike sequel has sold 3 million copies in just one week, becoming one of Steam's biggest launches ever for an independent game.
Mega Crit Games has outlined upcoming features for Slay the Spire 2, including a phobia accessibility mode and fixes to exploit-friendly builds. The game has already sold 3 million copies in its first week.