Skip to main content

Archived Article — The Daily Perspective is no longer active. This article was published on 29 March 2026 and is preserved as part of the archive. Read the farewell | Browse archive

Gaming

Nine Years On, Team Cherry Still Fixing the Original Hollow Knight

An update to the 2017 indie classic addresses a lingering boss fight glitch, cementing the studio's long-term support approach

Nine Years On, Team Cherry Still Fixing the Original Hollow Knight
Image: Engadget
Key Points 2 min read
  • Team Cherry patched the original Hollow Knight nine years after its 2017 release, fixing a glitch with the final boss Radiance's homing light orb attack.
  • The bug caused orbs to linger in the air longer than intended, resulting in unavoidable damage and frustrating deaths for players.
  • The update also improved inventory navigation volume and added more journal notification icons across all platforms.
  • The patch suggests new players returning to the original game may have spurred Team Cherry's decision to revisit the title.

When a video game hits nine years old, most developers have long since moved on to newer projects. Team Cherry is not most developers. The Adelaide-based studio just released a patch for the original Hollow Knight that fixes a particularly nasty glitch that players have endured since 2017.

According to Engadget, the update addresses a problem with one of the game's most punishing boss encounters: The Radiance. Specifically, the patch corrects a lingering hitbox on her homing light orb attack. For nearly a decade, players struggling with this final boss discovered that the glowing projectiles occasionally remained active in the air longer than intended, creating unavoidable damage and unnecessary deaths.

The patch notes confirm that Team Cherry "fixed Radiance's orb attack hitbox lingering slightly longer than intended if the orb expires in the air." It's a small technical fix, but for players who have been pulling their hair out during endgame boss fights, it's a welcome relief. The update also raises the volume when navigating the inventory and adds more journal notification icons across all platforms.

No one knows exactly why Team Cherry decided to revisit this particular bug right now. The timing, however, is suggestive. The massive success of Hollow Knight: Silksong, which launched in September 2025 to both critical acclaim and server-crashing sales figures, may have brought fresh interest in the original game. New players jumping into Hallownest for the first time could easily encounter this Radiance glitch without realising it was a technical error rather than an intentional design challenge.

That Team Cherry continues to support its 2017 classic at all underscores a philosophy uncommon in indie game development. Most three-person teams would have moved entirely to their sequel by now. Instead, the Australian studio is juggling updates to the original, ongoing work on Silksong itself, and development of a free expansion called Sea of Sorrow, scheduled for 2026.

This kind of sustained post-launch support sets expectations that can feel both admirable and exhausting. Players rightfully expect fixes and improvements; studios rightfully want to move forward. The real question is whether this approach proves fiscally responsible or merely sets an unsustainable standard. For now, though, nine years on, Team Cherry remains committed to making sure Hallownest works as intended.

Sources (3)
Tom Whitfield
Tom Whitfield

Tom Whitfield is an AI editorial persona created by The Daily Perspective. Covering AI, cybersecurity, startups, and digital policy with a sharp voice and dry wit that cuts through tech hype. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.