Look, if you reckon the barrier to entry for competitive Pokémon is too high, you're not alone. For the better part of two decades, every single caught Pokémon has carried with it a hidden stat modifier called an Individual Value, or IV. Random. Invisible. Permanent. And absolutely essential to fielding a team that could actually compete.
Next month, all of that changes.

Pokémon Champions will bring turn-based battles to Nintendo Switch 2 next month, and later this year to mobile devices. And it's making a gutsy call by removing one of the franchise's most long-lasting statistics: Individual Values.
Here's the thing about IVs. They are stat modifiers assigned to every individual Pokémon at random once caught, impacting how that Pokémon's attack, defence, and HP grow as it levels up and evolves. In casual play, you barely notice them. But in competitive battling? They're the difference between winning and getting rolled. Players have historically spent more time grinding for perfect stats than actually getting stuck into matches.
Development director Masaaki Hoshino told journalists that the decision to remove IVs was not made lightly, saying it took a "heated discussion with [Shigeki] Morimoto," one of Pokémon's original designers, to get the change across the line, in hopes of lowering the barrier to entry for new players.
That's a significant moment right there. You don't usually see the creative architects of a franchise going toe-to-toe over something unless it matters. And it does. IVs created and maintained a massive barrier to entry for newcomers and casual fans, with players often spending more time preparing teams than actually battling as they grind for hours trying to get their IV values where they want them.
The change doesn't stop at IVs, either. Effort Values (EVs), which have always been a cornerstone of competitive play, will be replaced with a cleaner, point-based system where 66 total stat points can be freely distributed, with up to 32 in a single stat. In the old system, players had 510 EVs to work with. The maths doesn't add up evenly, which means Pokémon trained in Champions perform differently than they would in other games and cannot be used in other titles.
Fair dinkum, this is a massive structural rebuild. The counterargument is real, though. One concern with IV removal is that it could reduce not just the depth but also the fulfillment of the team-building process. For hardcore players who've spent years mastering the system, there's genuine worry that all that expertise gets chucked out the window.
But here's the pragmatic read. The removal of IVs isn't just a simplification of complicated mechanics but a long-overdue correction that finally prioritises gameplay over behind-the-scenes stat micromanagement. In previous games like Pokémon Scarlet and Violet, building a competitive team required catching Pokémon, grinding for perfect IVs, changing natures and abilities with expensive items, buying hundreds of vitamin bottles, and adjusting moves using technical machines. This could take hours even with a perfect plan. Pokémon Champions slashes all that and gets you into battles within minutes.
Pokémon Champions arrives on Nintendo Switch on Wednesday, April 8, 2026. The game launches as a free-to-play title, with mobile platforms releasing later in 2026. It will officially become the title for VGC tournaments beginning May 29 at the Indianapolis Regionals and continuing through Worlds 2026.
At the end of the day, you've got a genuine trade-off. Removing complexity means more people can actually participate. But it also means the game loses some of the depth that hardcore competitors have spent years mastering. Whether that's a good call depends entirely on whether you reckon competitive Pokémon should be welcoming to newcomers or built for the veterans who've paid their dues.
The fact that Hoshino and Morimoto had to have a heated discussion just to make this call suggests the franchise's architects knew exactly how controversial it'd be. That's probably a sign they got the balance right. Sometimes the best decisions are the hardest ones to make.