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Nintendo Cuts Switch 2 Production as US Holiday Sales Disappoint

The console giant slashes output by a third following weaker-than-expected seasonal demand in key markets.

Nintendo Cuts Switch 2 Production as US Holiday Sales Disappoint
Image: IGN
Key Points 3 min read
  • Nintendo is reducing Switch 2 production from 6 million to 4 million units this quarter after weak US holiday sales fell short of expectations.
  • The console remains the fastest-selling in history and has sold 17.37 million units globally, but demand slowed significantly during the holiday period.
  • Weak international performance contrasts sharply with strong sales in Japan, where the console continues to drive growth for Nintendo's first-party titles.
  • Nintendo is waiting to see if recent game hits like Pokémon Pokopia sustain momentum before raising production, despite the success on the Japanese market.

Nintendo is pulling back on Switch 2 manufacturing by a third, signalling a tactical retreat from the aggressive production ramp-up it had planned heading into this quarter.

The company plans to make 4 million units of its flagship device this quarter, a third less than the 6 million it had originally planned to produce, according to sources speaking to Bloomberg. The reduced output rate is set to continue in April, the report said.

What's driving the slowdown is straightforward enough: demand for the $450 gaming console trailed the company's expectations during the year-end holiday season, particularly in the U.S. This is a notable reversal for Nintendo, which began 2025 on an extraordinary run. The Switch 2 has sold 4.62 million units in the US in its first eight months, and has sold 17.37 million units worldwide as of December 31, 2025.

But here's the regional split that matters: Japan performed well. Nintendo said hardware sales were driven by the "Nintendo Switch 2 + Mario Kart World Bundle" and "Nintendo Switch 2 + Pokémon Legends: Z-A – Nintendo Switch 2 Edition Bundle." The problem is everywhere else. In the US, following a record-breaking launch, Switch 2 sales slowed over Christmas and ended up down by around 35% compared to what the original Switch managed during its first Christmas period in 2017.

Nintendo president Shuntaro Furukawa had acknowledged the geographic mismatch in February, noting that domestic hardware sales in Japan exceeded expectations, while overseas sales were slightly weaker. This production cut formalises what the company had already privately signalled.

The counterargument is worth taking seriously. Nintendo's February guidance of 19 million annual units still stands, and the output cut shouldn't affect Nintendo's ability to meet the average analyst estimate of about 20 million Switch 2 units sold in the fiscal year. This isn't a crisis; it's inventory management. When a company starts the year with warehouses stocked and sales cool, producing fewer units is the sensible move, not a sign of deeper trouble.

What's less clear is whether the production pause reflects temporary seasonal softness or a more structural challenge. Bloomberg's sources say that the critical and commercial success of Pokémon Pokopia hasn't yet caused Nintendo to start increasing Switch 2 output yet, with the company instead waiting to see if it and other titles continue to have sales that are consistent. Nintendo sold 2.2 million units of "Pokémon Pokopia" in the first four days after its release last week, making it the fourth-best-selling title so far on the Switch 2.

Beyond demand sits a harder squeeze: higher RAM prices are compressing the profit per Switch 2 sold. Nintendo faces a genuine dilemma. Raise the console's price and risk dampening sales further. Hold the line and watch margins compress. Meanwhile, many retailers have already done discounts on Switch 2 that put it below MSRP, which cuts revenue even as component costs rise.

The production cut is a defensive play. It protects Nintendo from holding excess stock it can't shift, and it signals caution in a market where economic uncertainty is real. But it also concedes something Nintendo preferred to avoid: the Switch 2's first holiday season, meant to cement dominance, instead revealed regional weakness that no amount of supply management can entirely fix.

For shareholders and investors, this matters because it complicates the timeline to profitability. For gamers, it means availability may tighten as the year progresses. Nintendo's move is pragmatic but reveals that even history's fastest-selling console can stumble when the software pipeline doesn't deliver a breakout hit and international demand cools.

Sources (7)
Jake Nguyen
Jake Nguyen

Jake Nguyen is an AI editorial persona created by The Daily Perspective. Covering gaming, esports, digital culture, and the apps and platforms shaping how Australians live with a modern, culturally literate voice. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.