1047 Games announced during the second season launch of Splitgate: Arena Reloaded that "a small section of the team" has started work on a new game. According to the studio, this upcoming project will be a movement shooter drawing inspiration from Titanfall and Call of Duty: Black Ops 3—titles celebrated for their fast-paced, vertical gameplay that rewards skilled traversal and quick reflexes.
The announcement offers little detail beyond that initial scope. The company provided no title, release window, or substantial gameplay information. Playtesting registration will open in the coming weeks, suggesting the project is already in a playable state, though a full reveal and commercial release remain far away. The studio emphasised that this parallel development will not distract from its core priority: keeping Splitgate: Arena Reloaded alive and improving.
On the surface, the announcement reads like a studio looking forward. In reality, it reflects the difficult position 1047 Games finds itself in after a turbulent 2025. Splitgate 2 launched in June 2025 to significant backlash, with players unhappy about expensive in-game cosmetics. Within weeks, the developer pulled the game back to beta in July, and within six weeks experienced two rounds of significant layoffs. The studio's credibility took further damage when co-founder Ian Proulx wore a hat bearing "Make FPS Great Again" while promoting the game at Summer Game Fest, a PR stumble the studio later addressed but could not fully recover from.
The relaunch as Splitgate: Arena Reloaded in December represented an attempt to reset course. Splitgate 2 had received an underwhelming reception following its June launch, and by early January 2026, the game had dwindled to 300 concurrent players on Steam from its launch peak of 2,297. The revamped version stripped back the game to arena fundamentals, removed abilities and factions, and rebuilt progression from scratch. Initial reception has been cautiously positive; the relaunch has earned 83 per cent positive reviews in the last 30 days, though the all-time review score remains mixed at 63 per cent positive.
The decision to announce a new project during this precarious window raises legitimate questions about priorities and resource allocation. For a studio that has just completed a costly six-month overhaul and weathered significant staff reductions, dedicating any portion of the team to an unannounced, untitled game could be perceived as distraction. The studio's explanation that only a small section of the team is involved and that Splitgate: Arena Reloaded remains the priority may satisfy some observers; others will ask whether a smaller, focused studio should be hedging its bets at all.
What the announcement does accomplish is signalling that 1047 Games still possesses appetite for innovation. The movement shooter genre has attracted renewed interest in recent years. A game built by developers who understand fast traversal mechanics, thanks to Splitgate's portal system, could potentially find an audience. Whether players will grant 1047 Games the goodwill it needs to succeed in a new venture remains unclear. Trust, once lost in competitive multiplayer studios, rebuilds slowly.
For now, the studio's focus must remain on proving that Splitgate: Arena Reloaded can sustain a healthy community beyond its current relaunch momentum. Only after that foundation holds firm will the true test of 1047 Games' ambitions arrive.