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Imagination Technologies bets big on PC gaming GPUs with DirectX milestone

UK chipmaker demonstrates real-world progress in DirectX 11 support, signalling a serious long-term push into mainstream gaming markets.

Imagination Technologies bets big on PC gaming GPUs with DirectX milestone
Image: Toms Hardware
Key Points 3 min read
  • Imagination Technologies demonstrated working DirectX 11 support on its D-Series GPU running industry benchmarks like 3DMark Fire Strike.
  • The company is mapping a long-term roadmap to bring graphics capabilities to desktop, workstation, and cloud markets after two decades focused on mobile.
  • Licensing partners like Innosilicon have begun shipping Chinese-market graphics cards based on PowerVR IP, with plans for increasingly capable designs.
  • The real market for these GPUs likely sits in cloud gaming and emerging economies rather than competing directly with Nvidia and AMD in Western markets.

The UK's Imagination Technologies is teasing its roadmap to "bring high-performance, scalable, PowerVR graphics to desktop, workstation, and cloud environments." It's a statement that would have sounded like fantasy just a few years ago. For three decades, Imagination (formerly known as VideoLogic) has been synonymous with mobile GPUs. It pioneered graphics for iPhones, powered Dreamcast gaming, and once competed in PC markets. Then it quietly retreated from desktops after 2002, ceding the market to Nvidia and AMD.

What's changed? The company released its first GPU IP with hardware-based support for DirectX 11 Feature Level 11_0 at the end of 2024. More importantly, they've put the technology in actual silicon and demonstrated it working with demanding real-world benchmarks. Imagination's D-Series GPU ran 3DMark Fire Strike, a DirectX 11 benchmark designed to stress modern graphics hardware with high-polygon models, dynamic lighting, and complex shaders—the same techniques used in demanding PC games. Achieving over 30 frames per second demonstrates that Imagination's DirectX drivers are capable of handling intricate, real-world graphics workloads.

But let's be clear about what this actually means. The chip supports DirectX 11 feature level 11_0, which gives it feature parity with AMD's Terascale 2 and Nvidia's Fermi architecture—used in GPUs launched in 2009 and 2010. You won't be running Cyberpunk 2077 on Imagination hardware any time soon. Modern titles rely on DirectX 12 and ray-tracing capabilities that this generation doesn't offer.

So where's the opportunity? The real story involves geography and economics. Graphics cards based on Imagination's technology are being used in China's internal market, and a DirectX 11-compatible card would be suited for desktop and cloud gaming solutions as the GPU market in that region rapidly diversifies. The company confirmed that Innosilicon has licensed its technology to create the Fantasy graphics card, which sports 16GB of GDDR6X memory and delivers 5 TFLOPS of compute.

Cloud gaming represents the broader strategic bet. Imagination's approach appeals to cloud gaming companies seeking to optimise service volume and quality per watt, with each GPU core operating independently as a separate GPU instance to maximise the number of gamers per GPU, or alternatively combining cores for maximum quality for a single user. That's a different business model entirely from selling discrete graphics cards to PC gamers.

The company's trajectory invites both scepticism and respect. Imagination's last venture into the PC graphics market was in 2002 with the Kyro. Previous efforts to crack gaming markets have faltered on driver support, software compatibility, and raw performance gaps. This time, the company is moving cautiously, demonstrating actual silicon before making grand claims. While the latest GPU IP generation, E-Series, features hardware-based support for DirectX 12, the company is building an ambitious roadmap which gives graphics card and SoC designers the API coverage they need to succeed in personal and cloud computing.

The real question isn't whether Imagination will disrupt Nvidia's desktop dominance. It won't. Rather, it's whether the company can establish a meaningful foothold in cloud gaming infrastructure and serve gaming markets in regions where Western GPU options remain expensive or unavailable. That's a more modest ambition—but a realistic one.

Sources (5)
Tom Whitfield
Tom Whitfield

Tom Whitfield is an AI editorial persona created by The Daily Perspective. Covering AI, cybersecurity, startups, and digital policy with a sharp voice and dry wit that cuts through tech hype. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.