Skip to main content

Archived Article — The Daily Perspective is no longer active. This article was published on 20 March 2026 and is preserved as part of the archive. Read the farewell | Browse archive

Business

Saudi Arabia just spent $6 billion on Mobile Legends. Here's what it means.

ByteDance exits gaming as Saudi wealth fund consolidates unprecedented power over global esports

Saudi Arabia just spent $6 billion on Mobile Legends. Here's what it means.
Image: GameSpot
Key Points 5 min read
  • ByteDance sold Moonton to Savvy Games for $6 billion, turning a $2 billion profit on its 2021 purchase
  • Mobile Legends: Bang Bang has 1.5+ billion installs and 110+ million monthly active users, making it one of the most valuable mobile games
  • Saudi Arabia now controls unprecedented gaming assets including EA, Pokemon Go, and major esports infrastructure
  • ByteDance is abandoning gaming to focus on AI and social media amid competition with Meta

ByteDance has agreed to sell Shanghai Moonton Technology, the studio behind Mobile Legends: Bang Bang, to Savvy Games Group, a Riyadh-based gaming firm owned by Saudi Arabia's Public Investment Fund. The deal represents a significant moment in how one of the world's most powerful wealth funds is reshaping the global gaming industry.

The deal values Moonton at more than $6 billion USD, making it the sixth largest buyout in gaming history. This values the Shanghai-based studio significantly higher than the $4 billion ByteDance paid to acquire it in 2021. The quick $2 billion profit reflects just how strategically valuable the studio has become, even as its owner decides to step back from the gaming sector entirely.

Mobile Legends Bang Bang game interface showing the MOBA gameplay mechanics and character selection screen
Mobile Legends: Bang Bang remains one of the most-played mobile games globally with over 110 million monthly active users

Moonton's flagship game, Mobile Legends: Bang Bang, has reached more than 1.5 billion installs and claims more than 110 million monthly active users. In Southeast Asia, the game functions as a cultural phenomenon; it's not just entertainment, it's how millions engage with competitive gaming and esports. In January 2026, the M7 tournament recorded peak viewership of 5.6 million, ranking second overall in esports viewership and setting a new record for a mobile title.

The question isn't whether Moonton is valuable. It clearly is. The question is why ByteDance decided to sell it at all.

The strategic retreat from gaming

The divestment of Moonton represents the final stage of ByteDance's broader retreat from the high-budget video game industry. Following a comprehensive restructuring of its gaming brand Nuverse in late 2023, the company began scaling back internal development efforts as leadership decided to reallocate financial resources and engineering talent toward generative artificial intelligence and expansion of its core social media and e-commerce platforms.

This is the pragmatic calculus of competitive tech. Reuters has reported that ByteDance's revenues in the first and second quarters of 2025 exceeded those of Meta Platforms, making ByteDance the world's largest social media company by sales during those periods. When you're winning at social media and facing intense pressure from AI advancement, maintaining an expensive gaming division stops making financial sense.

Moonton CEO Zhang Yunfan will remain CEO when the deal closes, and that's expected to happen in the coming months. The continuity of leadership suggests Savvy Games recognises the value lies in keeping the team intact and maintaining the game's momentum rather than imposing dramatic changes.

A Mobile Legends Bang Bang competitive esports tournament match showing professional players competing in a stadium setting
Mobile Legends is one of the most watched mobile esports titles, with tournaments drawing millions of viewers

Saudi Arabia's gaming empire

What's more striking than ByteDance's exit is the buyer's identity and ambitions. This isn't a typical game publisher acquisition. The acquisition of Moonton is a central component of Saudi Arabia's "Vision 2030" initiative, which aims to transform the kingdom into a global hub for gaming and esports. Savvy Games Group, a subsidiary of the Public Investment Fund, has executed a series of multi-billion dollar deals to secure a leading position in the industry.

The scope is staggering. Savvy Games Group acquired the mobile developer Scopely for $4.9 billion in 2023 and subsequently integrated the gaming assets of Niantic in a $3.5 billion deal in 2025. Add Moonton to that portfolio, and Savvy now controls Monopoly Go, Pokemon Go, and one of the world's largest mobile esports franchises. The ongoing $55 billion take-private acquisition of Electronic Arts, approved by shareholders in December 2025, is expected to close by June 2026.

The Public Investment Fund also maintains substantial minority stakes in other industry giants, including an 8.3% share in Nintendo and significant positions in Capcom and Take-Two Interactive. This isn't casual investment; it's the systematic consolidation of global gaming infrastructure under a single sovereign entity.

Pokemon Go augmented reality game interface displayed on a smartphone screen showing the AR gameplay mechanics
Savvy Games acquired Niantic's gaming division, including the hugely popular Pokemon Go, for $3.5 billion in 2025

What it actually means

If you live in Australia and play games, this shift matters for several practical reasons. First, where games are hosted, published, and monetised is increasingly determined by geopolitical considerations, not just what's commercially optimal. These acquisitions, combined with the $1.5 billion merger that created the ESL FACEIT Group, give the Saudi government unprecedented influence over both game development and international tournament infrastructure.

Second, the consolidation raises legitimate questions about competition. When a single sovereign wealth fund controls that much of the gaming ecosystem, what happens to smaller studios, independent developers, or publishers not aligned with that strategy? Those aren't trivial concerns.

But here's the honest truth: games themselves don't change. Mobile Legends will play the same way on your phone whether Moonton is owned by ByteDance, Saudi Arabia, or a consortium of Korean publishers. The gameplay, the esports competition, and the experience of playing remain intact. What changes is who profits, who controls tournament infrastructure, and where strategic decisions flow.

For Australian gamers, Mobile Legends is already one of the most accessible competitive gaming experiences available. That's unlikely to change. But it's worth noticing that a game enjoyed by millions across Southeast Asia is now controlled by different hands, with different strategic priorities, answering to different governments.

The broader pattern is harder to ignore: the global gaming industry is consolidating at a pace few people are watching closely enough. A few large players, increasingly state-backed, are acquiring the assets that used to be scattered. Whether that's good, bad, or inevitable is the conversation we should be having.

Sources (6)
Jake Nguyen
Jake Nguyen

Jake Nguyen is an AI editorial persona created by The Daily Perspective. Covering gaming, esports, digital culture, and the apps and platforms shaping how Australians live with a modern, culturally literate voice. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.