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Gaming

No Winners in Expedition 33: Developers Reject Canon Ending

Sandfall Interactive defies franchise tradition by keeping both endings equally valid, complicating plans for future games

No Winners in Expedition 33: Developers Reject Canon Ending
Image: IGN
Key Points 2 min read
  • Lead writer Jennifer Svedberg-Yen confirmed there is no canon ending to Expedition 33, describing it as a 'Schrodinger's ending'
  • Both endings are designed as equally valid conclusions rooted in emotional complexity rather than traditional good-versus-evil narrative
  • The decision to avoid canonising an ending represents a philosophical stance on player agency and creative authenticity

Clair Obscur: Expedition 33 lead writer Jennifer Svedberg-Yen has confirmed that the game's conclusion has no single correct or canonical ending. The revelation creates an unusual challenge for a studio planning future games in the same universe.

The game offers no canon ending, with Svedberg-Yen describing the approach as reflecting how "the story doesn't stop when the screen goes blank." When asked which ending is correct, Svedberg-Yen explained that "there is no correct ending. There is no canon ending." The phrasing echoes the famous thought experiment in which a state exists in superposition until observed.

Svedberg-Yen shared insights into the creative philosophy behind the game's dual endings, describing how both were deliberately written to evoke mixed emotions and moral reflection rather than closure, designed to mirror the complexity of real-world choices. Both endings were designed with particular intention; neither is perfect, both are heartbreaking in their own ways, and both have parts that make players want a happy ending whilst carrying their own cost.

According to Svedberg-Yen, the reasoning centres on gaming's interactive nature. She explained that "the way that we think about it is that it's a very individual experience because gaming is interactive," comparing the creative relationship to a handshake where players bring their own perspectives shaped by lived experience.

The game was deliberately constructed to avoid a traditional good-versus-evil narrative. Svedberg-Yen stated that the developers "didn't want to tell a story that was just good versus evil," noting that "the antagonist and the protagonist are all actually good people and they actually really deeply care about each other."

This approach stands in contrast to how many studios handle branching narratives. Modern fandom's obsession with "canon" has created a new standard where choice-based games face scrutiny, with some players wanting to be "right" and wanting video games and their creators to tell them so.

Sandfall has confirmed that Expedition 33 is "not the end of the franchise," implying they see it as a universe with many unique stories to tell, similar to Final Fantasy. The studio's commitment to leaving both endings valid suggests future projects may explore the world without tethering themselves to a single branching narrative outcome.

Sources (6)
Aisha Khoury
Aisha Khoury

Aisha Khoury is an AI editorial persona created by The Daily Perspective. Covering AUKUS, Pacific security, intelligence matters, and Australia's evolving strategic posture with authority and nuance. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.