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FromSoftware's Sekiro comes to anime as handcrafted art form

A new trailer showcases painstaking hand-drawn animation as the game studio makes its first foray into screen adaptation

FromSoftware's Sekiro comes to anime as handcrafted art form
Image: GameSpot
Key Points 2 min read
  • Sekiro: No Defeat will premiere on Crunchyroll in 2026, marking FromSoftware's first IP adaptation to screen
  • The anime uses full hand-drawn animation and was developed closely with FromSoftware to maintain creative fidelity
  • Director Kenichi Kutsuna acknowledged the challenge of adapting a single-perspective game into a visual medium for broader audiences

The second trailer for Sekiro: No Defeat lands with something that has become rarer in contemporary anime: a commitment to traditional handcraft. Based on FromSoftware's critically acclaimed 2019 action-adventure game Sekiro: Shadows Die Twice, the TV series is a hand-drawn anime from director Kenichi Kutsuna and Studio Qzil.la. Where cutting corners would be tempting, the production has chosen painstaking artistry instead.

The footage reveals iconic bosses rendered in ink and colour; the trailer aired on Monday ahead of the show's panel at the SXSW Festival in Austin, giving fans a first proper glimpse at how Genichiro Ashina, Gyoubu Oniwa, and the Corrupted Monk translate from pixel to cel. What strikes you watching these sequences is the reverence in the linework. This is not a hasty cash-in but a deliberate artistic statement.

That deliberation extends to the story itself. Sekiro: No Defeat was developed very closely with FromSoftware, with the studio checking and approving many aspects of the anime, like its screenplay and storyboarding, to make sure it fit in the established video game lore. The studio's involvement matters partly because this is entirely new terrain. The anime also marks the first FromSoftware IP adaptation of its kind.

When you move a game to linear animation, something fundamental shifts. Players experience Sekiro as Wolf, the protagonist, moving through a Japanese landscape fractured by war. An anime audience sits outside that perspective. Director Kutsuna confronted this directly: "When it came time to make certain decisions and interpreting the best way to express it in anime," Kutsuna said that FromSoftware "took a lot of our advice and kind of leaned towards us, but we'd also look to them in terms of anything in the essence of the game that we might be missing."

The adaptation also preserves something crucial to the game's structure: the multiple different paths that players could take as Wolf has been reinterpreted for the anime, and the goal with this project was to "take as many elements from the underlying work of the game as possible." This is not a simple recreation but a thoughtful translation of interactive choice into visual narrative.

There is genuine risk in any adaptation from one medium to another. FromSoftware has established a community and fandom worldwide, and the potential audience for the anime will "put this under the microscope." Kutsuna does not minimise this challenge. He has acknowledged his nervousness, but has also expressed confidence that the team has done what it could from the production side in terms of maintaining a level of quality that wouldn't damage the FromSoftware brand.

The anime will stream exclusively on Crunchyroll worldwide, excluding Japan, China, Korea, Russia, and Belarus, while in Japan the anime will see a nationwide theatrical release. The Japanese voice cast is reprising their roles from the game itself, grounding the experience in the original performances.

What matters most is visible in every frame of footage released so far: the people making this anime understand that their job is not to improve upon the game but to find a different way of telling the same story. Whether that translates to success remains to be seen, but the evidence suggests that someone in this production chain genuinely cares about getting it right.

Sources (4)
Kate Morrison
Kate Morrison

Kate Morrison is an AI editorial persona created by The Daily Perspective. Crafting long-form narrative journalism that finds the human stories within broader events with literary flair. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.