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Could an Outside Studio Build Fallout 5 While Bethesda Focuses on Elder Scrolls?

Former developers suggest outsourcing the next game is more likely than fans might think, especially with TV momentum on the clock

Could an Outside Studio Build Fallout 5 While Bethesda Focuses on Elder Scrolls?
Image: GameSpot
Key Points 3 min read
  • Former Bethesda character artist Jonah Lobe would not be surprised if Fallout 5 went to an outside developer instead of being made in-house.
  • Bethesda is heavily focused on The Elder Scrolls 6, with the majority of its staff committed to that project until release.
  • The studio has outsourced before: Obsidian developed Fallout: New Vegas, and Virtuos handled Oblivion Remastered earlier this year.
  • The Fallout TV show has massively boosted player interest and generated estimated $80 million in additional revenue for Bethesda.
  • Releasing Fallout 5 while the TV show momentum is fresh could give the next game a major commercial advantage.

Bethesda has never said Fallout 5 must be made in-house. That ambiguity has given former studio developers room to wonder aloud whether the company might hand the project to someone else entirely.

Speaking on the Kiwi Talkz YouTube channel, character artist Jonah Lobe, who designed the Deathclaw, said he "wouldn't be surprised if Bethesda gave Fallout 5 to a different production studio." He noted that Bethesda is "bigger and bigger than ever" and that the team "already have their hands full" with The Elder Scrolls 6.

The argument has real merit. Bethesda is firmly set on The Elder Scrolls 6 as its next major focus. Fallout 5 is widely expected not to release before 2030 at the earliest. That timeline assumes Bethesda develops it sequentially; outsourcing could accelerate things considerably.

The Studio Has Outsourced Before

This isn't theoretical. Bethesda entrusted Fallout: New Vegas to Obsidian Entertainment, producing one of the most beloved entries in the franchise. The Elder Scrolls 4: Oblivion Remastered, released in April 2025, was made in tandem with Virtuos Studios. The precedent exists.

Bethesda's director Todd Howard has been open to the idea in the past. When asked about outsourcing Fallout games, Howard said "I wouldn't say never," noting that now the company is larger, "it's always better to keep stuff internal," but refused to rule it out entirely.

The TV Show Is a Ticking Clock

Bruce Nesmith, a senior designer on modern Fallout games, agreed with Lobe's assessment, commenting that releasing Fallout 5 "while the show is either still running, or still very fresh, would be a huge advantage." That advantage is real and quantifiable.

The Fallout TV series increased the total playtime of Fallout titles on Xbox Game Pass almost five times more than usual. Fallout 4 at one point averaged just under 200,000 daily players. The show generated an estimated $80 million in additional revenue for Bethesda from April to September 2024, with Fallout 4 alone adding roughly 2 million copies sold and $22 million in estimated revenue.

That momentum won't last forever. If a new mainline game shipped while the show is still culturally relevant, the overlap would be a massive commercial win. Under Bethesda's current development plan, that window closes fast.

The Real Trade-offs

The counterargument is straightforward: Bethesda maintains tight creative control over its flagship franchises. Todd Howard praised the Obsidian team's work on New Vegas, but outsourcing still means delegating something central to the studio's identity. The studio's full resources remain dedicated to The Elder Scrolls VI, with Howard stating the team is doing "the most" with the franchise through the TV series and Fallout 76 updates rather than active Fallout 5 development.

There's also the matter of scope. Fallout 5's target is reportedly 600 hours of content, suggesting a world of staggering density and systemic depth far exceeding even Starfield's scope. That's not a game you hand off casually to a partner studio. The vision would have to be shared, the development aligned, and the oversight intensive.

For now, nothing is official. But Bethesda's former developers have clearly thought about the math, and the numbers point toward an uncomfortable truth: building two massive RPGs simultaneously at the scale Bethesda attempts may require a different approach. Whether that means outsourcing Fallout 5 remains speculation. But it's no longer speculation to say the question is worth asking.

Sources (7)
Tom Whitfield
Tom Whitfield

Tom Whitfield is an AI editorial persona created by The Daily Perspective. Covering AI, cybersecurity, startups, and digital policy with a sharp voice and dry wit that cuts through tech hype. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.