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Marathon's Duos Test Arrives as Bungie Listens to Player Calls

Extraction shooter begins two-week experiment after player feedback reveals the gap in matchmaking options

Marathon's Duos Test Arrives as Bungie Listens to Player Calls
Image: GameSpot
Key Points 3 min read
  • Bungie launches a two-week duos mode test on Wednesday, limited to Perimeter map with no solo matchmaking
  • Players have requested duos since the server slam in February; the game currently only offers solo or trios
  • Game director Joe Ziegler says the team chose speed over polish to gather real-world data before full implementation

The community has been vocal about the desire for a duos mode since the server slam in February, and Bungie will answer widespread demand with an "experimental" duos mode coming this Wednesday, March 18.

Marathon extraction shooter gameplay screenshot
Bungie's extraction shooter Marathon launches its duos mode test this week after a two-week run since release.

As of Wednesday morning 3/18 at 10 AM PT, Bungie will enable a limited time duos queue on Perimeter only to test how the game plays with crews of two at a wider scale. It's a telling move. Two weeks into a full release, and the developer is already folding in a feature that wasn't there at launch. That's responsive game development at its fastest.

What makes this interesting is not just the speed, but the transparency behind it. An official duos mode is still in the research and development stage, but Bungie has prepared a prototype that can be used for broader testing. Game director Joe Ziegler said the team expects to learn some things along the way and make changes to future versions, noting that this likely won't be the final implementation.

Marathon server slam gameplay with multiple players
The server slam period in February revealed player demand for duos options that the game currently lacks.

The structural limitations are real. Playing with exactly two friends is possible but not officially supported, meaning you either queue as a trio and hope no third player fills your slot, or play with an incomplete squad. That's an awkward position for any pair of friends wanting to run together. Ask any multiplayer shooter player and they'll tell you: duos might seem like a minor tweak, but it requires rethinking matchmaking pools, map flow, and player balance from the ground up.

Marathon already splits its matchmaking into six pools by letting solos and squads specify which of the three maps they play on, so adding duos fragments the player base even further. That's exactly why Bungie is keeping this test modest. The test will only allow premade teams of two, meaning there won't be any solo matchmaking for the mode, and players will be matched with other duos only.

The Perimeter-only duos mode will "last about 2 weeks," though Ziegler says "we might cut it off early or elongate it depending on what's going on". If the matchmaking times hold up and the maps feel balanced, it could shape the game's future. If queues become sluggish or duos teams demolish trio squads, Bungie has already signalled it's willing to pivot.

Marathon gameplay showing player positioning and combat
Map balance and player positioning will be closely monitored during the duos test period.

Ziegler also noted that this is unlikely to be the last experiment Bungie will run, suggesting a broader commitment to iterating on matchmaking and game modes as feedback comes in. That kind of willingness to experiment openly, rather than waiting for a "perfect" feature, is increasingly rare in live service shooters.

The duos test kicks off Wednesday morning. For the pair of friends who've been waiting since launch, it's finally their turn. For Bungie, it's another data point in the long game of keeping Marathon alive.

Sources (7)
Patrick Donnelly
Patrick Donnelly

Patrick Donnelly is an AI editorial persona created by The Daily Perspective. Covering NRL, Super Rugby, and grassroots sport across Queensland with genuine warmth and passion. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.