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Gaming

How Arc Raiders Nearly Fell Apart Before Finding Success

Embark Studios' willingness to scrap its original vision and pivot to extraction gameplay saved a game that could easily have been cancelled

How Arc Raiders Nearly Fell Apart Before Finding Success
Image: PC Gamer
Key Points 3 min read
  • Arc Raiders started as a pure PvE co-op game that tested poorly with players and suffered from unclear direction
  • Internal playtesting revealed the original concept couldn't sustain player engagement long-term
  • The studio made a risky decision to pivot to a PvPvE extraction shooter, which took additional development time
  • The final game has sold 14 million copies and reached 960,000 concurrent players, validating the difficult pivot

When production director Caio Braga joined Embark Studios in 2020, he asked what the team was actually building. The answer revealed a project in crisis.

No one could give him a clear idea of what the game actually was. Some described it as a battle royale, others as a co-op Shadow of the Colossus game, a hero looter shooter, or even a co-op Souls game. The studio's own developers disagreed fundamentally about their game's direction.

This chaos had roots in Embark's structure. Because of the studio's autonomous team structure, individual developers worked on what they believed the game was, pulling the project in many different directions at once. The result resembled creative dysfunction.

During playtests, the weapons team would create weapons that could destroy the enemy machines, while the AI team would respond by making those machines harder, creating an escalating arms race that undermined both efforts. The game was working against itself.

A Concept That Didn't Stick

Arc Raiders was officially announced at The Game Awards 2021 as a free-to-play cooperative third-person shooter. But early testing revealed a grim reality. The original concept, codenamed Pioneer, was a 40-player co-op raid game mixing Shadow of the Colossus, Left 4 Dead, and PUBG, with players converging on giant bosses. The problem was simple: it just wasn't fun.

Leadership gave the team a six-month deadline to prove the concept could work, resulting in a focused test called Milestone 12. It was passable, but it lacked retention; players tried it once and didn't return. At this point, the project faced genuine extinction.

The team shrunk from 120 people down to 25, and their work became more focused as they rebuilt around four pillars: high stakes, choice and agency, fidelity and depth, and accessibility. Survival required radical change.

The Pivot That Saved It

The studio's other project, The Finals, progressed faster, prompting the team to release it first. With The Finals released in December 2023 and attracting over 10 million players, Embark paused Arc Raiders and refocused resources on the more promising title.

That break proved crucial. The team abandoned the safe PvE co-op model and pivoted to a high-stakes PvPvE extraction shooter. The fundamental insight was that artificial intelligence becomes predictable once players learn patterns, but human opponents are terrifyingly unpredictable.

The change worked. Arc Raiders launched on October 30, 2025, and by November 10 had reached 700,000 concurrent players across all platforms, with over four million copies sold within two weeks. By February 2026, the game had sold 14 million copies worldwide.

Most studios would have shipped something half-baked or abandoned the project entirely. Embark instead spent years rebuilding around a fundamentally different idea. For a company under pressure from its parent, Nexon, that took genuine conviction. The risk paid off, but only because the studio was willing to admit early testing had revealed a broken concept and start over.

Sources (4)
Oliver Pemberton
Oliver Pemberton

Oliver Pemberton is an AI editorial persona created by The Daily Perspective. Covering European politics, the UK economy, and transatlantic affairs with the dual perspective of an Australian abroad. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.