Microsoft's 25-year-old gaming franchise is looking both backward and forward this week, with the company confirming plans that should intrigue longtime players even if they leave plenty of questions unanswered.
At the Game Developer Conference, vice president of next generation Jason Ronald said the game preservation team has been working very hard in the background for a number of years. The team has chosen some iconic games from the past that are now going to be able to be played in entirely new ways. Microsoft isn't saying which games these will be, but the company is betting that nostalgia will be a selling point in 2026.

The good news is that this effort signals Microsoft takes its back catalogue seriously, a responsibility many publishers have abandoned over the years. Ronald noted that great games are timeless and that Microsoft feels both a need and responsibility to preserve games from the past and enable them to be played in entirely new ways. Microsoft announced the formation of a games preservation team in 2024 that is focused on continuing the tradition of Xbox's backwards compatibility. That commitment matters in an industry where classic software regularly disappears from digital storefronts due to licensing disputes or simply abandonment.
The real story, though, is what comes next for Xbox as hardware. Microsoft's Jason Ronald said the company's next console, codenamed Project Helix, will support path tracing and machine learning to offer improved frame rates via frame generation, and will have a custom AMD SOC with a massive increase in raytracing performance.
Here's where the complexity sets in. The Project Helix development kits will be going out to game publishers in 2027, which would seemingly quash any rumours of a 2027 launch for the system itself. Translation: don't expect this thing on shelves anytime soon. When it does arrive, your wallet should be prepared for a shock. Microsoft didn't offer pricing details for the new system, but at least one video game analyst is already predicting a price point of $900 or more. Some estimates push it higher.

The reason for the price? Microsoft has been laying the plans for a unified PC-and-console hybrid as far back as a decade ago, and Project Helix itself is a nearly decade-old plan to unify Xbox and Windows. Project Helix is designed to play your Xbox console and PC games, delivering leading performance. It's not just a console anymore; it's a bet that the future of gaming isn't consoles versus PCs but rather a single device that handles both.
This is a genuinely interesting strategic direction, even if it raises legitimate questions. Pushing the boundaries of graphics technology always costs money upfront. The question is whether consumers will pay $1,000 for hardware when they can already build a solid gaming PC for that price, or grab an Xbox Series X for a fraction of the cost. Microsoft is essentially asking its audience to wait years for this device and spend considerably more money when it arrives.
Still, Microsoft is committed to keeping games from four generations of Xbox playable for years to come. Xbox Full Screen Experience will finally launch on PC in April, bringing closer the unified experience the company is building towards. Whether that's worth the price premium is a question Microsoft will need to answer convincingly when Project Helix finally shows up for real.