Whenever a D&D video game launches in 2026, it carries an inevitable shadow. Everyone compares it to Baldur's Gate 3, and Solasta 2's developers know there is no escaping that. What they are banking on is that once players actually sit down with their game, the comparison stops mattering.
Solasta 2 launches into early access on Thursday, with one overriding question settled upfront: Tactical Adventures is not trying to beat Larian Studios at their own game. That would be futile. The French studio employs roughly 40 people. Larian had around 400 when it shipped Baldur's Gate 3, plus substantial outsourced support. Instead, the developers are offering something deliberately different, and their honesty about what the game is not might be its greatest strength.

The most obvious distinction sits at narrative. Where Baldur's Gate 3 wraps its mechanics around deep companion arcs and the chance to fall in love with carefully crafted characters, Solasta 2 does something weirder and more interesting: it makes those characters you. Rather than playing a single protagonist who recruits three companions over the course of the adventure, you create an entire family of four orphans from scratch. You define not just their appearances and abilities but their personalities through archetypes like "Golden Kid" or "Scapegoat." These designations shape how each sibling responds to dialogue, meaning your party actively argues with itself.
That family dynamic sits at the emotional core. The game opens with the death of your adoptive mother and the appearance of two mysterious biological children, Rickard and Deorcas, setting up a quest driven by keeping your squabbling surrogate family together. It is unconventional enough to avoid the trap of feeling like a pale imitation of Baldur's Gate 3's companion system, and it actually works. For those who find constant romance options and pre-written backstories more exhausting than engaging, this shift represents genuine design thinking rather than mere compromise.
The real weight of Solasta 2 lands in combat. This is a game built around turn-based tactical encounters that assume you will spend minutes on each turn, positioning characters, managing spell slots, and planning two moves ahead. The early access release caps at level 4, with six classes available and more planned during the year-long early access window. Unlike Baldur's Gate 3, which streamlined some D&D rules to keep pacing brisk, Solasta 2 leans into what makes tabletop gaming demanding: the complexity.
Each battle demands careful positioning, spell management, and constant manoeuvring, with even early encounters feeling like desperate struggles for survival. The studio has given particular attention to what tabletop players call "ready action," a rule Baldur's Gate 3 dropped entirely. In Solasta 2, you can prepare actions in advance and trigger them when conditions are met, adding another layer of tactical depth.
Helping new players navigate this complexity is deep character creation that is old school, allowing anything from a refined gentleman fighter to a high elf with facial tattoos, lip glitter, and a Farquad haircut. If you find D&D's rulebook overwhelming, the game offers auto-generation for your entire party, selecting complementary roles automatically. Those who want to spend two hours perfecting their characters have that option too.
Another feature distinguishing Solasta 2 is the hexagonal world map. Unlike the relatively linear quest progression of Baldur's Gate 3, Solasta 2 gives you an actual overland map organised into hexagonal grids with fog of war. This echoes classic tabletop campaign maps, letting you discover secret locations and encounter random events as you travel. It sounds simple, but the inclusion transforms exploration from a menu-driven activity into something that feels like navigating a real fantasy world.
Solasta II officially launches into Early Access on Thursday, March 12, 2026, with Tactical Adventures following a unified global launch schedule on Steam. The Early Access release covers Act One of the story, which amounts to roughly 10 to 15 hours of gameplay. The base early access price is $39.99 / 39.99€ / £33.99, suggesting it will cost more once it eventually releases in full.
The elephant in the room for any D&D adaptation right now is rules. Baldur's Gate 3 was built on the 2014 ruleset. Solasta 2 announced it will follow the updated fifth edition rules released in 2024, which includes new subclasses, backgrounds, and races, as well as updated spells and reworked class mechanics. For serious D&D players, this is significant. Solasta 2 becomes the first major video game to incorporate the 2024 ruleset from the start.
The developers are frank about what they cannot match. Cinematic presentation, narrative depth, the kind of reactive storytelling that makes each playthrough feel genuinely distinct, the charisma of pre-written companions—these are Larian's strengths, built on resources Tactical Adventures simply does not have. But there is also something refreshing about a studio acknowledging its constraints rather than pretending to be something it is not.
The move to Unreal Engine 5 has given the game visual polish that matches its ambitions. Environments are detailed, character models expressive, and the interface itself is remarkably clean. The gamepad support is native, not bolted on, which matters if you plan to play from your couch.
What Solasta 2 offers instead of cinematic grandeur is mechanical clarity and a different kind of immersion. When you understand every rule governing combat, when you can predict how your action will interact with enemy positioning, when discovery happens on an actual map rather than through branching dialogue trees, it creates its own pull. It is the difference between watching a story and playing a game, and not everyone wants the same thing from their RPG.
Over the early access period, Tactical Adventures plans to release several major updates including online co-op multiplayer, more playable classes and ancestries, additional locations, monsters, and quests. The full 1.0 release will presumably come in late 2026 or beyond, with the level cap raised to 10 and all 12 planned classes available.
For Australian players, early access pricing via Steam is straightforward, though those hoping for local server support or regional customisation should not expect it. The community-focused development model Tactical Adventures pioneered with the original Solasta remains, with ongoing feedback shapes what gets added and how systems are balanced.
Solasta 2 will not be for everyone. If you crave narrative depth and character-driven roleplay, Baldur's Gate 3 remains the choice. If you want to spend three hours in a single turn solving a tactical puzzle, optimising your spell synergies, and collaborating with friends on a genuinely challenging encounter, Solasta 2 is worth Thursday's download. Most crucially, it proves that in a post-Baldur's Gate 3 landscape, there is room for games that do not try to be Baldur's Gate 3.