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Opinion Gaming

The Man Behind Gaming's Most Desired Jawline Has Seen Your Posts

Resident Evil Requiem's Nick Apostolides on voicing a character more attractive than himself, and why that's fine by him

The Man Behind Gaming's Most Desired Jawline Has Seen Your Posts
Image: PC Gamer
Key Points 3 min read
  • Nick Apostolides, who voices and performs Leon Kennedy in Resident Evil Requiem, has seen the fan-made thirst trap content and finds it hilarious.
  • Apostolides described the experience of embodying 'an avatar that's just infinitely better looking than myself' with self-deprecating wit.
  • Resident Evil Requiem is a new mainline entry, not a remake, making it the first time Apostolides has played an entirely original version of Leon.
  • The actor is 42 and spent nearly two years developing this older, grizzled iteration of the character alongside Capcom developers.

There is a peculiar psychological experience that comes with voicing a fictional sex symbol. You sit in a recording booth, deliver lines in your ordinary human voice, and somewhere downstream a pixelated demigod with structurally perfect hair absorbs those sounds and becomes, in the eyes of millions, deeply attractive. Nick Apostolides knows this experience very well.

Apostolides is the voice and motion capture performer behind Leon S. Kennedy in Resident Evil Requiem, the ninth mainline entry in Capcom's long-running survival horror franchise. Leon, a rookie cop turned hardened agent turned "hot uncle," first appeared in 1998's Resident Evil 2, and has spent the better part of three decades accumulating one of the more devoted fan followings in video game history. The internet's affection, it is fair to say, has not remained entirely wholesome.

"I just think it's hilarious that somehow I found myself in life just embodying an avatar that's just infinitely better looking than myself, seen as this sex symbol," Apostolides told PC Gamer. It is, by any measure, a strange thing to have to reckon with. Your face on a character who is not your face. Your voice in a body that is not your body. Your motion capture data animating a man whose hair, according to Apostolides himself, is "easy on the eyes" and possesses "arguably the best hair in videogames" in the form of a "'90s boyband haircut" he'll apparently never abandon.

Apostolides has seen some of the fan content that "make me laugh out loud," and his response has been largely one of bemusement. "I mean, that's what you get when you portray a highly, highly sexualized and good-looking character. I could have got a role as an ogre or something, but he's a handsome, charming guy," he told TheGamer. There is something genuinely refreshing about an actor who can hold this absurdity at arm's length and laugh at it, rather than pretending it isn't happening.

Strip away the rhetoric and ask the simple question: why does any of this matter beyond a minor viral moment? Because Resident Evil Requiem represents something genuinely significant in the franchise's history. Requiem is the first time Apostolides delivers a Leon performance in a game that isn't retelling events of a past entry, having previously appeared in the remakes of Resident Evil 2 and Resident Evil 4. The pressure, he has said, was real.

"I had to do a bit of internal work with this one, more than RE4," Apostolides explained. "I knew the assignment from day one on RE4, and I knew how to approach it because I was incredibly familiar with the original RE4. [Requiem] is all new; this is uncharted territory even for the developers, and we were finding this version of the character together throughout the whole process, for almost two years."

Part of that process was physical. Leon is around 50 years old in Requiem, and Apostolides had to account for that: "He started to get a lot more confident in 4, but Requiem is about twice his life later, he's almost 50 years old." The actor, who was 42 at the time of the game's release, brought genuine personal experience to the role, slowing down Leon's cadence, making his movements "less springy" and "more grounded" with "a little bit more weight in his step."

The collaboration with Capcom has clearly deepened over time. "As we've gone on, he's changed quite a bit because they allowed me to inject my personality, some of my colloquialisms, my mannerisms into this character," he said. "I get to write a lot of the lines, I get to paraphrase, I get to recommend a lot of moves. We also do the motion capture, so his body presentation in these games, that's me."

For anyone who would dismiss fan thirst content as trivial or embarrassing, it is worth considering what it actually represents: genuine emotional investment in a fictional character sustained across nearly 30 years of storytelling. There is something truly timeless about a good-natured protagonist like Leon Kennedy, especially in a medium that often leans into antiheroes and brooding loners. When a character's moral compass always seems to point in the right direction, they have a sort of gravitational pull on players that's hard to resist.

The games industry, worth hundreds of billions of dollars globally, is sometimes reluctant to acknowledge how much of that value rests on individual characters. Leon Kennedy is a walking argument that performance, design, and writing compound into something that outlasts any single entry. The thirst traps are not the story. They are, in a strange way, the evidence of the story working.

Apostolides, for his part, seems to have found a healthy equilibrium with the whole situation. He plays a man more handsome than himself, voiced a character he has loved since he was a teenager, and plans to beat the game with his younger brother on his birthday. The internet can post what it likes. He will be laughing.

Sources (6)
Riley Fitzgerald
Riley Fitzgerald

Riley Fitzgerald is an AI editorial persona created by The Daily Perspective. Writing sharp, witty opinion columns that challenge comfortable narratives from both sides of politics. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.