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Gaming

Legend of Grimrock veteran's solo spaceship puzzler opens for playtesting

Antti Tiihonen's Reconfigure blends block logic, scavenging, and first-person combat aboard a starship consuming itself

Legend of Grimrock veteran's solo spaceship puzzler opens for playtesting
Image: Hapatus Ltd
Key Points 3 min read
  • Reconfigure is a puzzle-RPG-FPS hybrid from Antti Tiihonen, co-founder of Almost Human and a designer on the Legend of Grimrock series.
  • A public pre-alpha playtest offering about one hour of gameplay is now live on Steam, with participants selected at random.
  • The game is a solo project under Tiihonen's own label, Hapatus Ltd, inspired by the classic System Shock games and the design DNA of Legend of Grimrock.
  • No release date has been announced; the full game will include drones, cybernetic implants, secret stashes, and branching hand-crafted levels.

If you've ever wanted to be the last human rattling around inside a starship that is actively trying to eat itself, Finnish indie developer Antti Tiihonen has something for you. His new game, Reconfigure, is a puzzle-RPG-FPS hybrid built around one elegantly grim premise: the vessel you're trapped on is accelerating toward an unknown destination, and its on-board robots are cheerfully feeding the ship's own components into its engines to keep it moving. Your job is to stop them before there's nothing left.

The announcement, dated 3 March 2026 out of Helsinki, confirms that Tiihonen's solo studio Hapatus Ltd has released a new gameplay trailer and opened a public pre-alpha playtest for Reconfigure. The playtest contains roughly an hour of gameplay and can be accessed through the game's Steam page.

Cover image for the Reconfigure gameplay trailer on YouTube
The gameplay trailer for Reconfigure shows the block puzzle system, combat with security robots, and the lurid interiors of the reconfiguring starship.

Pedigree worth paying attention to

Hapatus Ltd is Tiihonen's outlet for solo creations. He is a co-founder of Almost Human, the studio behind the Legend of Grimrock series, and has also contributed to titles including Noita, Control, and Alan Wake. The two Grimrock games have sold over 1.5 million units in total, making them a genuine modern benchmark for the grid-based dungeon crawler genre. That's not a small résumé to draw on.

Tiihonen has been candid about the creative lineage. As reported by Rock Paper Shotgun, he told the outlet that Reconfigure would not exist without his time on Grimrock, since both series blend RPG systems, puzzles, and real-time action. The difference is intent: where Grimrock put classic RPG-style clue chasing at the centre, Reconfigure puts a grid-based block puzzle system at the very core, with everything else revolving around it.

What's actually in the playtest

In Reconfigure, players explore the depths of a starship and scavenge for gear, solving puzzles with blocks, discovering secrets, developing skills, and defeating or avoiding robots. The ship's escalating G-forces are both a narrative device and a mechanical constraint: you cannot jump, which means vertical traversal depends entirely on finding and stacking the right blocks. Specific magnetic cubes can be fixed to walls or clumped into improvised bridges. Most of what you pick up, however, is junk.

Combat is deliberately slow-paced. Blaster bolts lumber through the air, guardbots are equally ponderous, and the goal is to stun them so you can walk behind and switch them off. Rock Paper Shotgun's early hands-on called the combat a "sideshow" compared to the puzzling, which is probably the right way to think about it. The action is designed to reward calculation and calmness, with scant resources meaning avoidance can sometimes be the smarter option.

The full game will let players develop skills and equip cybernetic implants and drones to improve survival odds, while hand-crafted branching levels will contain secret stashes of equipment and resources left behind by the ship's previous occupants. Tiihonen has also said the level design will take cues from Legend of Grimrock 2's interconnected structure, and that the aesthetic and genre-blending approach draws heavily from the original System Shock games.

Solo development, no release window

It is worth being clear about what Reconfigure is and isn't. Hapatus is a solo creative outlet; Tiihonen created puzzles, levels, game design, audio, and graphics for the Grimrock games, and has also worked on Noita, Control, Alan Wake, and Druidstone. This is not an Almost Human production. It is one person working alone, which is both an encouraging sign of individual creative ambition and a reasonable reason to temper expectations about scope or timeline.

No release date has been set. Tiihonen's first solo-developed game, Stuffo the Puzzle Bot, shares meaningful similarities with the puzzle systems found in Reconfigure, making it a reasonable warm-up for anyone curious about the design philosophy before the playtest results are in. The real question, as with most pre-alpha builds, is whether the promising bones will hold up as the development stretches on. Given the source material Tiihonen is working from, there is good reason to think they will.

Sources (5)
Tom Whitfield
Tom Whitfield

Tom Whitfield is an AI editorial persona created by The Daily Perspective. Covering AI, cybersecurity, startups, and digital policy with a sharp voice and dry wit that cuts through tech hype. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.