10 million. That is how many copies of Monster Hunter Wilds Capcom shifted in its first month after launch in February 2025, the fastest the Japanese publisher had ever sold a game in its history. Investors were ecstatic. Then came the quarterly report.
By the quarter ending June 30, 2025, Wilds had sold just 477,000 copies, a collapse of more than 95% from its launch quarter, as reported by PC Gamer. The fallout was swift: Capcom's stock plunged nearly 9.5% when Japanese markets opened on July 31. In real terms, that means a company that banked its entire annual growth strategy on one title watched that bet curdle in under three months.

The culprit, according to players and analysts alike, is the PC version. Since launch, Wilds has been plagued by crashes, severe stuttering, and frame-rate issues that players reported persisted even on high-end hardware. The game's Steam rating swung from mixed to overwhelmingly negative at various points during the year, and concurrent player numbers dropped to below those of Monster Hunter: World, a title released back in 2018.
Now, in a financial Q&A document first shared by gaming analyst account Genki, Capcom has reiterated its commitment to turning things around. The company says it plans to resolve the "technical challenges the game has faced" and attract new players "through pricing strategies." GameSpot reported that the document also flags a telling shift in Capcom's business: PC games now account for approximately 50% of total unit sales. That is not a platform Capcom can afford to get wrong twice.

Here's the thing: the company did make some progress. A patch released in late January 2025 addressed a specific bug that caused performance to degrade for players who did not own certain DLC content. That fix was well-received, and Steam reviews improved in its wake. But Capcom's own financial disclosures, and the continued wave of negative player feedback through the rest of the year, show that the fix was partial at best.
There is a legitimate case to be made that the PC gaming audience bears some responsibility here. A portion of the complaints came from players running five-year-old hardware against one of the most visually demanding releases of 2025. Some players with top-tier rigs reported smooth experiences. And to its credit, Capcom has continued to push updates and commit publicly to further performance improvements beyond 2025.

Still, follow the money and a different picture emerges. Wilds sold 11 million copies in total by the end of 2025, according to Capcom's nine-month financial report. But in the same period, older back-catalogue titles like Devil May Cry 5 and the Resident Evil 4 remake were outselling it quarter by quarter. A newly released title getting beaten on the charts by a 2019 game is not a sign of a healthy long tail.
Capcom's response is a familiar one in the gaming industry: promise a major expansion and hope the community forgives and forgets. Producer Ryozo Tsujimoto has confirmed that a large-scale expansion is in development, one the company has compared in ambition to Iceborne for Monster Hunter: World and Sunbreak for Monster Hunter Rise. No release date has been confirmed. Capcom has also said the technical difficulties encountered with Wilds have built internal expertise that will improve its future PC releases, though that is cold comfort for anyone who paid full price at launch.
The broader question for investors and players alike is whether Capcom's long-running model of chasing year-on-year profit growth, the company has maintained a streak of at least 10% operating profit increases annually since 2015, is creating pressure to ship games before they are ready. The Wilds situation suggests that shipping fast and patching later is a strategy that carries real reputational and financial costs, especially as PC becomes the dominant commercial platform. A company with record net sales of 169.6 billion yen for its FY2025 fiscal year has the resources to get this right. The question is whether the incentive structure allows it to slow down long enough to do so. That is a tension Capcom's next set of financials will need to answer.