For a game built on the premise of creative, calculated destruction, Teardown has spent its entire commercial life as a solitary pursuit. That changes on 12 March, when Malmö-based developer Tuxedo Labs releases what it is calling the game's largest update ever, bringing online multiplayer to the voxel-based heist sim for the first time.
The update delivers full co-operative functionality for the hitherto single-player campaign, free-roaming sandbox variants for each campaign map, and a range of competitive modes including team deathmatch, along with support for modded game modes. In all cases, Teardown will support up to 12 players on a single server.
Tuxedo Labs confirmed that online multiplayer had been one of the community's most highly requested features, and that players would soon be able to team up across campaign, competitive, and sandbox modes in what the studio describes as its biggest update ever. CEO Marcus Dawson put the milestone in direct terms:
"Multiplayer has always been on our minds, and we're thrilled that it's coming into focus now. It's real, it's coming, and it's going to be a blast."
Classic competitive formats such as deathmatch, team deathmatch, and capture the flag are included, alongside the base game's full map collection and two brand-new, dual-sided arenas. The update also introduces multiplayer functionality to the Teardown API, enabling creators to build new cooperative and competitive game modes, maps, tools, and more via the in-game mod library.
There are, however, meaningful limitations players should be aware of going in. Multiplayer is PC-exclusive at launch, and while Tuxedo Labs hopes to bring the feature to consoles later, there are currently no plans to introduce crossplay. Missions from the game's various DLCs will also remain the domain of solo players, with only the base campaign playable co-operatively. There will be no integrated voice or text chat built into the multiplayer either.
Teardown will initially introduce multiplayer via the Experimental Branch on Steam, inviting the community to test new designs and features while providing feedback to the development team. New additions to Teardown's API are expected to roll out around this time, giving modders an opportunity to update existing mods with multiplayer functionality.
Teardown has already won multiple awards, including Excellence in Design at the Independent Games Festival, with its realistic physics and fully destructible, voxel-simulated world giving players total freedom to discover emergent gameplay solutions. The addition of multiplayer is a logical next step for a title whose core appeal has always been player ingenuity, and one that many in the community had been requesting for years.
Looking further ahead, the developer has teased a brand-new multiplayer racing experience for sometime later this year. The Teardown team is also hard at work on its third and fourth major DLCs, with new details expected to emerge later in 2026.
Whether 12-player co-op heists prove to be the chaotic joy the community has long imagined, or descend into a demolition free-for-all that undermines the game's careful puzzle-solving appeal, is a question the playerbase will answer soon enough. Tuxedo Labs has done the hard part in finally delivering the feature. What players build, or destroy, with it is up to them.