The numbers made sense. The pedigree was impeccable. The fan demand had been building for a decade. And yet, Bloodborne will not be getting a remake, at least not the one that came closest to actually happening. According to a Bloomberg report by journalist Jason Schreier, it was not Sony that blocked the project, but FromSoftware, the Japanese developer that created the 2015 action RPG and has never quite let go of it.
The revelation lands like a postscript to one of the gaming industry's more dispiriting recent announcements. Sony confirmed on 19 February 2026 that it would close Bluepoint Games, the Austin, Texas-based studio it acquired in September 2021 and long considered one of its most technically gifted subsidiaries. Roughly 70 employees will lose their jobs when the studio formally shutters in March, the company confirmed to multiple outlets.

Bluepoint's track record of rebuilding classic PlayStation titles was essentially unmatched. The studio's catalogue included the remastered God of War Collection for PlayStation 3, the Uncharted: The Nathan Drake Collection, a celebrated remake of Shadow of the Colossus in 2018, and most significantly, a visually striking remake of Demon's Souls that served as a launch title for the PlayStation 5 in 2020. That last project, in particular, made Bluepoint the obvious candidate for a Bloodborne remake. Both games were originally developed by FromSoftware; both occupied the same brooding, gothic corner of the action RPG genre. The logic was almost too neat.
Sony Said Yes. FromSoftware Said No.
After Sony cancelled Bluepoint's live-service God of War project in January 2025, a spin-off reportedly involving Kratos' son Atreus and cooperative gameplay, the studio began searching for its next project. Bloomberg reports that Bluepoint pitched a Bloodborne remake in early 2025, and was told that while the numbers made sense, FromSoftware did not want it to happen.
That framing is significant. Sony owns the Bloodborne intellectual property and does not technically require FromSoftware's permission to proceed, but the company would rather keep FromSoftware onside than push ahead against the developer's wishes. The commercial logic for maintaining that relationship is straightforward enough: FromSoftware delivered a massive hit with Elden Ring, and its next title, The Duskbloods, is a Nintendo Switch 2 exclusive, meaning Sony has strategic reasons to keep that partnership warm.
The most widely cited explanation for FromSoftware's reluctance comes from former Sony Interactive Entertainment executive Shuhei Yoshida. Yoshida theorised during a Kinda Funny interview that FromSoftware president Hidetaka Miyazaki, who directed Bloodborne, was interested in remaking the game himself but was too busy to do so, and that he "doesn't want anyone else to touch it"; Yoshida added that if that were true, he believed PlayStation would respect Miyazaki's wishes even though it owns the IP.
A Year of Dead Ends
After the Bloodborne rejection, Bluepoint spent time pitching an updated version of Shadow of the Colossus, the PlayStation 2 game it had previously remade in 2018, but that too was turned down. It also pitched projects set within other Sony franchises, including a spin-off of Ghost of Tsushima, none of which were greenlit.
By February 2026, Bluepoint had gone more than a year without securing a new project. When Sony announced plans on 12 February to remake the original God of War trilogy without Bluepoint's involvement, some employees at the studio grew uneasy. One week later, the closure was announced.
Sony's official statement described Bluepoint as "an incredibly talented team" whose "technical expertise has delivered exceptional experiences for the PlayStation community", framing the decision as the outcome of "a recent business review". The warmth of those words sits in uncomfortable contrast with the outcome.
The Broader Reckoning at PlayStation
Bluepoint's closure cannot be separated from Sony's costly and ultimately failed attempt to pivot toward live-service gaming. Sony stated in 2022 that it wanted to release 12 live-service games by 2025, but had cancelled eight of those projects and effectively walked away from the entire strategy by the time 2025 arrived. Concord, a hero shooter that was pulled from sale within two weeks of its August 2024 launch, became the symbol of that failure. Bluepoint's God of War live-service project was one casualty among many.
The critique from the gaming community has been sharp. Critics argue that a studio with a spotless record in its core competency, rebuilding classic games to a modern standard, was redirected into a genre it was never equipped for, then closed when that misdirection produced no results. Its remakes of Demon's Souls and Shadow of the Colossus were both commercially and critically successful, contributing to the launch of the PlayStation 5. The question of why Sony did not simply return Bluepoint to that work sooner is one the company has not addressed publicly.
There is a counterpoint worth taking seriously. Sony operates in a capital-intensive industry where even critically acclaimed remakes can struggle to justify the cost of a full studio over the long term. The decision to close Bluepoint reflects a strategic shift and a recognition that the studio had not met expectations in original game development. A company cannot indefinitely fund a team that cannot identify a viable next project, regardless of past achievement. That calculus may be cold, but it is not irrational.
What Comes Next for Bloodborne
For the game itself, the outlook is uncertain. Backward compatibility makes Bloodborne playable on PS5, but it otherwise remains effectively trapped on PlayStation 4, despite being a commercial and critical success. As one of the only FromSoftware games not available on PC, it has attracted particularly vocal demand from PC players.
Miyazaki is currently leading development on The Duskbloods, a Nintendo Switch 2 exclusive that shares some of Bloodborne's DNA. Whether a remake or port follows that project remains entirely speculative. What the Bloomberg report makes clear is that the decision rests with Miyazaki alone, and that until he either moves on it or authorises someone else to, the game will remain exactly where it has been since 2015: beloved, inaccessible to much of its potential audience, and stubbornly, almost defiantly, its own thing.
The story of Bluepoint's closure is, in the end, one of competing institutional interests colliding at a bad moment. A developer with genuine craft could not find a project that satisfied a parent company chasing a strategy that was already failing. A Japanese studio's founder held a creative boundary that may be entirely reasonable but that no one outside that studio can fully evaluate. And a game that millions of players want modernised sits in a kind of limbo, caught between a publisher that owns it and a developer that feels it belongs to them. Reasonable people can hold any one of those positions. The 70 people now looking for work are the ones who paid the price for all three at once.