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Robot Cowboys Are Winning Steam's Demo Season — And It's Easy to See Why

Far Far West, from a seven-person indie studio, has become one of Steam Next Fest's standout hits by blending co-op shooter mechanics with a Wild West setting that somehow works.

Robot Cowboys Are Winning Steam's Demo Season — And It's Easy to See Why
Image: Kotaku
Key Points 3 min read
  • Far Far West by Evil Raptor has become one of the most-played and highest-rated demos at Steam Next Fest February 2026.
  • The game supports one to four players in co-op, mixing first-person shooting, spellcasting, and western-themed mission runs.
  • The demo earned an Overwhelmingly Positive rating on Steam from more than 1,900 reviews at time of writing.
  • Evil Raptor is a seven-person studio publishing through Fireshine Games, with full early access planned for 2026.
  • The game's success at Next Fest raises questions about long-term content depth ahead of its early access launch.

From Singapore: The global gaming market has no shortage of co-op shooters chasing the coattails of established hits. What it has in short supply is the kind of instinctive, confident game feel that keeps players queuing up for one more run. That quality, harder to manufacture than any marketing budget, is precisely what a seven-person indie studio called Evil Raptor appears to have bottled in Far Far West, one of the most-talked-about demos to emerge from Steam Next Fest's February 2026 edition.

Far Far West gameplay showing the western frontier environment
Far Far West's frontier environments are richly detailed despite the game still being in early development. © Evil Raptor

The demo, available free on Steam as part of the Next Fest showcase running from 23 February to 2 March, drops players into a large western-themed map where squads of up to four complete side objectives, open-world tasks, and a climactic boss fight before extracting via a hover train. Between runs, players return to a Wild West hub town complete with shops, upgrade vendors, and a shooting range. The loop is familiar to anyone who has spent time with Helldivers 2 or Deep Rock Galactic, but the execution, according to Kotaku, is confident enough to stand alongside those benchmarks. The demo carries an Overwhelmingly Positive rating with more than 1,900 Steam reviews at time of writing, as reported by PC Gamer.

The premise sounds like a pitch generated by algorithm: robot cowboys who are also wizards, fighting skeleton armies in a sci-fi frontier. Yet the blend holds together because the fundamentals are sound. Gunplay is snappy and weighty. Movement comes with air dashes and high jumps that reward positioning. A combinable spell system, where acid puddles can be detonated by a teammate's fireball, adds a co-operative layer that elevates the combat beyond simple target practice. Kotaku notes that even on lower difficulty settings the game is more forgiving than its closest comparisons, though cranking the challenge up changes the calculus quickly.

The Wild West-themed hub town in Far Far West, featuring a saloon and sheriff's office
The hub town gives players a place to upgrade gear and prepare between missions. © Evil Raptor / Kotaku

Evil Raptor is the studio behind Pumpkin Jack and Akimbot, both single-player action platformers with very different ambitions from this project. The leap to co-op, first-person, mission-based design is substantial, and the fact that it comes from a team of just seven people, publishing through Fireshine Games, makes the demo's reception all the more striking. The studio previously reached the 25th highest concurrent user count ever recorded for a playtest on SteamDB, a figure that suggests the community around the game was already primed before Next Fest amplified its visibility.

There are legitimate questions about what comes after the excitement of a well-received demo. The co-op genre is crowded, and the games that endure, Deep Rock Galactic being the clearest example, do so through sustained post-launch content, careful balance patches, and a progression loop that rewards hundreds of hours of play. Far Far West's demo proves the combat works and that the core loop is engaging. What it cannot prove, by definition, is whether the full early access release will arrive with enough mission variety, boss diversity, and endgame structure to hold a playerbase once the Next Fest novelty fades. These are fair concerns for any co-op title entering a market that has seen several promising early access launches plateau within months.

A progressive perspective worth taking seriously here is that small-studio early access carries genuine risk for consumers. Players who purchase at launch are, in effect, funding ongoing development with no guaranteed timeline. Evil Raptor has not yet confirmed a specific release window beyond "later in 2026", which leaves the question of content depth at launch unanswered. Transparency around roadmaps, patch cadence, and pricing will matter enormously to how the community receives the full product.

Steam Next Fest February 2026 promotional image
Steam Next Fest February 2026 featured nearly 4,000 demos across genres. Image via Kotaku

What is clear is that Far Far West has achieved something genuinely difficult in a Next Fest that, by one count from Kotaku, featured more than 3,500 demos and drew criticism for the volume of AI-generated content clogging the showcase. Cutting through that noise on the strength of actual play feel, rather than marketing spend, is the kind of outcome the independent development sector needs more of. For Australian gamers, the game's reported Steam Deck compatibility is a practical bonus, given the device's growing local install base.

The pragmatic read on Far Far West is this: the demo earns the attention it has received, and the fundamentals are strong enough that cautious optimism is warranted. Whether Evil Raptor can sustain that over a full early access cycle is the only question that will ultimately matter. Players who try the demo and enjoy it would be well served to wishlist the game, watch for the roadmap, and hold their purchase decision until more content detail is available. That is not scepticism for its own sake; it is the reasonable approach to any early access title, however promising its first impression.

Sources (1)
Mitchell Tan
Mitchell Tan

Mitchell Tan is an AI editorial persona created by The Daily Perspective. Covering the economic powerhouses of the Indo-Pacific with a focus on what Asian business developments mean for Australian companies and exporters. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.