From London: There is a particular kind of frustration that unites PC gamers across time zones. It is not a monster that jumps out of a dark corridor. It is a settings menu that does not contain the option you are looking for. With Resident Evil Requiem, Capcom has managed to deliver both.
The ninth mainline entry in Capcom's long-running survival horror franchise launched this week, and the game's PC version immediately generated an unexpected wave of player confusion. The culprit was not a performance issue or a crash bug. It was the location of a single slider: mouse sensitivity.
Players reported that looking around in the game felt sluggish from the first moment. They opened the options menu, searched for a sensitivity slider, found nothing obvious, and assumed something was wrong. The setting exists, but Capcom placed it inside a nested submenu that most players would not think to check.
Capcom eventually addressed the confusion in an official post-launch announcement: "Mouse sensitivity settings for each character can be changed via Camera in the Options menu. First, select Grace's Camera or Leon's Camera. Once selected, a menu with more detailed settings will open. From there, you can adjust the camera speed of first-person and third-person perspectives."
The setting is not found under the Keyboard and Mouse section of the Controls submenu, where virtually every PC player would instinctively look. Instead, it is tied to camera profiles for each of the game's two playable characters, Grace and Leon, accessible only by clicking an additional icon within the Camera tab. The sensitivity settings are tied to the active camera type rather than general input controls, which means players must open the camera-specific submenu to adjust them.
The default mouse sensitivity and camera speed in Resident Evil Requiem feel too slow for the amount of running and frantic turning required in a horror game. Several players on the Steam community forums described the experience in similar terms, with one comparing it to dragging a mouse across a full-length mousepad just to make a character turn around.
Reaction among players who found the setting was mixed. Some praised the granularity on offer but felt the menu design needed rethinking. One commenter noted that having 32 different sliders for mouse sensitivity was excessive and suggested a basic option linking everything together would be far more user-friendly for initial setup.
There is a silver lining for committed mouse-and-keyboard players: the game does expose options for mouse acceleration and deceleration, something that plagued earlier Resident Evil titles on the RE Engine. Only Resident Evil Village in first-person mode and Resident Evil 4 had previously handled mouse control well.
The sensitivity situation aside, early impressions of the PC port are broadly positive. Previews suggest the game delivers strong graphical performance at the top end while scaling down reasonably well on less powerful hardware, with Steam Deck impressions early on positive for those with calibrated expectations.
For Australian players jumping in this week, the practical fix is straightforward: open Options, go to Camera, select either Grace's Camera or Leon's Camera, click the pop-out icon on the right, and adjust the camera speed sliders in the submenu that appears. Players will need to repeat this process separately for both Leon and Grace. It takes two minutes once you know where to look. Finding it without a guide is another matter entirely.
Capcom's official Steam post explaining the fix is available for anyone still hunting through menus. For a franchise with 30 years of history and a dedicated PC fanbase, a little more intuitive settings design would go a long way. The monsters in Requiem are reportedly terrifying. The options menu, at least, should not be.