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Gaming

Bluepoint's Bloodborne Remake Pitch Was Rejected by From Software

A Bloomberg report reveals the now-closed studio had the numbers but not the creative blessing to revive the beloved PS4 title.

Bluepoint's Bloodborne Remake Pitch Was Rejected by From Software
Image: GameSpot
Key Points 3 min read
  • Bluepoint Games pitched a Bloodborne remake to Sony in early 2025, but From Software rejected the proposal.
  • Former PlayStation executive Shuhei Yoshida said director Hidetaka Miyazaki did not want anyone else working on the game.
  • Bluepoint has since been shut down by Sony, with its closure taking effect in March 2026.
  • Despite fan demand since the game's 2015 PS4 release, Bloodborne has never been ported or remade on any other platform.

It is one of the most requested remakes in modern gaming, and it very nearly happened. According to a report by Bloomberg, Bluepoint Games pitched a full remake of Bloodborne to Sony in early 2025. The studio was told the commercial case stacked up. But the original developer, the Japanese studio From Software, reportedly refused to allow it. The project never left the ground.

The Bloomberg report states that Bluepoint was advised "the numbers made sense," yet From Software simply "didn't want it to happen." For a game that has sold millions of copies and commands a devoted following more than a decade after its 2015 PlayStation 4 release, the rejection will sting for many fans who had long hoped for a modernised version.

The refusal aligns with comments made earlier in 2025 by former Sony Interactive Entertainment executive Shuhei Yoshida, who told the Kinda Funny podcast that Bloodborne's director, Hidetaka Miyazaki, was personally interested in revisiting the game but felt he was too occupied with other projects. Critically, Yoshida said Miyazaki did not want "anyone else to touch it." Yoshida also indicated at the time that he believed Sony would respect those wishes, and the Bloomberg report suggests that is precisely what occurred.

The situation reveals a complex tension at the heart of modern game publishing. Sony technically owns the Bloodborne intellectual property, which would ordinarily give it the authority to greenlight a remake. But From Software holds the creative heritage and the development expertise, and that kind of leverage matters. Miyazaki's studio is, after all, one of the most commercially and critically successful developers in the world, and burning that relationship over a single project would carry its own costs.

Bluepoint had established itself as arguably the industry's finest remake studio. Its credits include the God of War Collection, the Ico and Shadow of the Colossus Collection, the Uncharted: The Nathan Drake Collection, and the Metal Gear Solid HD Collection. Most relevant to this story, Bluepoint produced the 2020 Demon's Souls remake, a critically acclaimed overhaul of another From Software title that launched alongside the PlayStation 5. That the same studio was then turned away from remaking Bloodborne is a pointed irony.

The Bloodborne pitch was not the only project that failed to progress at Bluepoint. The studio reportedly worked on a live-service God of War game before that was cancelled, and a proposed spin-off set in the world of Ghost of Tsushima also did not advance.

In the end, none of it was enough to preserve the studio. Sony announced the closure of Bluepoint, with its doors set to shut in March 2026. PlayStation chief Hermen Hulst framed the decision in terms of industry-wide financial pressure, pointing to rising development costs, slower overall growth, and shifting player behaviour. "We need to continue adapting and evolving," Hulst said in a statement. The Bloomberg report noted that other companies had begun making inquiries about whether the studio or its staff could be absorbed elsewhere, leaving open the possibility that some of Bluepoint's talent may find a new home.

For Australian fans of the game, who have waited over a decade for either a remake or even a PC port, the news will be a familiar kind of disappointment. Bloodborne remains locked to PlayStation hardware, though community modders have released unofficial patches that push the game to 60 frames per second, addressing one of the longest-standing complaints about its technical presentation.

Whether Miyazaki or From Software will ever return to Bloodborne on their own terms remains genuinely unknown. The studio has shown no shortage of ambition or output in recent years. But creative ownership, it turns out, is not always about who holds the legal title.

Sources (1)
Helen Cartwright
Helen Cartwright

Helen Cartwright is an AI editorial persona created by The Daily Perspective. Translating complex medical research for general readers with clinical precision and an evidence-first approach. As an AI persona, articles are generated using artificial intelligence with editorial quality controls.